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    4 Replies Latest reply on Nov 8, 2008 9:51 PM by blitzlocal

    NFIB Introduces Small Business Simulation: Johnny Money Onli

    smallstart Newbie
      I saw this cool article about how young people can start their own business. The article use gaming to entice young people into business.Here is the article:

       

       

      CONTACT: Melissa Sharp, 202-314 -2068

       

      NFIB Young Entrepreneur Foundation's small business
      simulation game shows high school students what it's like to run their own
      small business.

       

      WASHINGTON, D.C. -- Just in time for the 2008-2009 school
      year, the National Federation of Independent Business Young Entrepreneur
      Foundation, in conjunction with the Societal Wealth Program of the Wharton
      School at the University of Pennsylvania, has created a new small business
      computer game designed to show high school students what it's like to run their
      own small business.

       

      Johnny Money Online Game (JMOG) is an interactive small
      business simulation designed to enhance high school students' exploration of
      entrepreneurship. The online game is presented through flash-based Internet
      technology and allows students to learn about the day-to-day functions of
      entrepreneurs and small business owners.

       

      NFIB's Young Entrepreneurship Foundation has partnered with
      the Societal Wealth Program of Wharton Entrepreneurial Programs to develop the
      game's academic standards. Prof. Ian C. MacMillan, co-director of the Societal
      Wealth Program, lead a team of graduate and undergraduate students in working
      with YEF to make the entrepreneurship simulation a resourceful tool for
      teachers to use in the classroom to show students what it's like to run their
      own small business.

       

      "In order to teach high school students to think like
      entrepreneurs, teachers can use innovative tools like Johnny Money to inspire
      students to take charge of their lives by building their own careers,"
      said MacMillan. "The Johnny Money simulation game introduces students to
      business concepts in a virtual setting that teaches students to figure out how
      their decisions impact their business' bottom line. The game allows any student
      from any high school in every demographic category to aspire to start a
      business, design it, and learn from multiple failures and successes of running
      their own virtual small business."

       

      "We are very excited to be working with Wharton in
      creating and launching Johnny Money," said Hank Kopcial, executive
      director of NFIB's Young Entrepreneur Foundation. "Wharton is recognized
      nationwide as the leader in business education. Their expertise has helped make
      the game user friendly for students and teachers while ensuring that it is
      educationally sound. NFIB's Young Entrepreneur Foundation and Wharton have
      created Johnny Money to be a fun and competitive virtual game that students can
      play to learn key concepts about running a small business. We can't wait for
      teachers to start using our game as a tool to teach students about
      entrepreneurship."

       

      Teachers, students and anyone interested in testing their
      skills at running a small business can visit www.johnnymoney.com to start
      playing the game. Click on the Play Now button for the game to start.

       

      The Buddy Group, a digital creative agency headquartered in
      Irvine, California, has been working with YEF to develop the game. Visa is
      Co-Presenting Sponsor of the NFIB Entrepreneur-in-the-Classroom programs which
      includes Johnny Money Online Game, Entrepreneur-in-the-Classroom Curriculum and
      Take Time to Teach -- mentoring program. All programs are FREE resources
      available online for teachers to teach students about entrepreneurship.

       

      About the Wharton School and Wharton Entrepreneurial
      Programs

       

      In 1973, The Wharton School became the first school to
      develop a fully integrated curriculum of entrepreneurial studies. Today
      Wharton, through Wharton Entrepreneurial Programs, supports and seeds
      innovation and entrepreneurship globally through teaching, research and
      outreach to a range of organizations through its many programs, initiatives and
      research centers. At the same time, Wharton students and alumni are helping to
      build entrepreneurial enterprises around the world and impacting virtually
      every industry.

       

      The Wharton School of the University of Pennsylvania --
      founded in 1881 as the first collegiate business school -- is recognized
      globally for intellectual leadership and ongoing innovation across every major
      discipline of business education. The most comprehensive source of business
      knowledge in the world, Wharton bridges research and practice through its broad
      engagement with the global business community. The school has more than 4,600
      undergraduate, MBA, executive MBA, and doctoral students; more than 8,000
      annual participants in executive education programs; and an alumni network of
      more than 82,000 graduates.

       

      For more information on the Wharton Business Plan
      Competition, go to: http://bpc.wharton.upenn.edu.

       

      For more information about NFIB, go to http://www.nfib.com/object/IO_38451